Watch the latest Podcast here!
Marvel are finally returning to the PC/Console gaming realm! (Although we are getting Guardians of the Galaxy by Telltale SOON) A trailer released on the 26th details the brand new partnership between the two industry giants depicting the Avengers weaponry and tools scattered across a devastated landscape.
So what exactly does this mean? Well first of all we are getting a number of games over the next few years. The first release is rumoured to be a Spider-man game in 2018 BUT this is more likely the Sony release that has been floating around. Secondly, its going to look hella’ pretty and will quite possibly be in tune with the current MCU.
Watch the trailer here!
What do you think of this news? Any Marvel heroes you want to see get their own game?
2017 has only just kicked off and Bioware have already blown the doors off with their latest press release. The hotly anticipated release for the latest instalment into the Mass Effect Universe will be arriving in North America on Tuesday, March 21, 2017 and Thursday, March 23, 2017 in Europe.
Bioware’s general manager continued by writing –
“Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We’re telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we’re bringing Mass Effect to the Frostbite game engine, an incredible engine that’s delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we’re taking all the time we can to make sure you’re getting the best possible experience.”
In conjunction with this news, NVIDIA released a gameplay trailer showcasing in game footage and a few of the menus, mobs and manoeuvres in glorious HD (#PCMasterRace). From this short snippet alone, visually it looks incredible with crisp lines and a variety of lighting and colour. The menu concerns me due to its rather rapid and clunky looking movements but this could have been sped up.
With such hype and excitement behind Andromeda, EA have made Mass Effect 2 FREE for all users of their Origin platform for PC users. Unfortunately, no news surrounding the console community yet, but the big partnership with NVIDIA probably influenced such promotional strategies.
Are you excited for Andromeda? Let us know in the comment section below!
Since I heard about a survival MMO with dinosaurs, my interest was peeked. After debating long and hard about my interest in joining the Alpha process, I held back until it came to Steam on the early access program. With Jurassic World just around the corner, its safe to say that this release is a big one which has seen almost 50,000 people on at this very moment. One of those being myself and I’ve thoroughly enjoyed myself. Its nature as an early access game means that the review is based on what I saw from day 1 onwards but it has seen a few gigs worth of updates since then to improve its optimization issues.
So ARK is a game you may have heard about. In fact, you should have heard about it. The game is a survival world dominated by dinosaurs. Your aim is to live, tame creatures and make your way to the end game bosses. Now its been a week since I started this review. Why I’ve taken so long? I got incredibly involved with the game. I’m now sitting on around 30 hours of gameplay with a crew of about 10 people starting out on a new server and we are no where near the end game. As an online experience, it is one of the best I have ever had. From starting off with a humble straw hut as I wandered around solo trying to navigate the map, my area and the gain a general understanding of the creatures that rule over the land. Its safe to say that you will spend some time trying to level up and gain better access to food. Although a little punishing to begin with, once you get a feel for the lay of the land, starting up is an easy task, as long as you don’t wander near any of the carnivores.
So, for its early access release, there is just over 50 creatures in game from the little Dodo to the end game Dragons. With towering Brontosaurs and T-Rex there is a wide variety to see all across the map. So the work that has gone into them is extreme and stands to reason why the game is so poorly optimized. With a minimum requirement of 4GB of RAM, the understanding is that it should run at a fairly decent quality at that point, however, this is not the case. To run the game at medium settings, my 8GBs are having trouble keeping up at times. Framerates can fluctuate at 10-15 with background processes or windows in the background or 15+ without it but no where near a decent 25FPS to give smoothness to the lower qualities. Even those with extreme PCs struggle with its epic scaling. Alongside this we have characters never leaving the server. Unconscious bodies litter small huts and bases, ripe for the picking. Without a wooden hut or a secure base, don’t expect to be alive when you come back. Raiding is rife and you are a prime target when near a spawn.
Its not the only bug, but this is a game that only appeared officially to the public on the 2nd and is already blowing other games out of the water. With a plan that looks towards the groups developing a console version for the Xbox One and PS4 in a little over a year, early access is only a step at drawing attention and hopefully will become the first survival game to actually come out of early access without suffering from the DAY-Z syndrome.
ARK is incredibly fun. Taming creatures and working together as a group to achieve a goal is great but its so much more than that. The exploration and online community make it that much better. Unofficial servers draw the better groups of people and these people instantly talk to you and give you a helping hand if you’re out and about on your own walking for 30 minutes with nothing but a Dodo to keep you company. RIP Billy, you fought that Megladon like a champion, you will be remembered. They share food, dive in to help you fight something or invite you to their tribe. As a tribal unite, the game only exceeds expectations. Never fight alone again and wage a war with a rival faction and enjoy the company.
Get this game, participate in an online community that are excited and passionate. Play in a world where you can ride a T-Rex into battle and fly a giant eagle across the skies, who wouldn’t like it!? 8/10!
You’ve most likely heard of Hatred if you have anything to do with the gaming circles. News of the so-called hyper violent top-down shooter couldn’t have arrived at a worse time. This is because Hatred places you as a mass-murderer. Given a multitude of weapons, your only aim is to kill and massacre everything in some sort of holy crusade. When news broke about this, there were several mass school shootings and murders , so this glorification of violence to this degree has struck quite a few nerves. Understandably, the game thrived because of the controversy, as did GTA in it’s fledgling years, but Hatred took it a step further. By claiming that they have creative freedom, they appealed to a lot of the hardcore free-speech members of the internet gaming community but was it really necessary? My opinion, not really. Its a bit insulting to say such a thing when you know your games only aim is to kill innocent people without an ounce of sympathy with an extremist. Without any justifiable story behind the character or why you pursue the actions, the game is simply senseless. It doesn’t help that the achievements are rewarded for killing people, more specifically cops with certain achievements rewarding you for over 1000 kills.
The so called story is that our nameless lead hates the world. Everyone else is evil and inherently bad and the world must be cleansed. With little quips and quotes eerily reminiscent of an extremist, its a god given crusade. I hate it. Over top-down shooters have a form of narrative no matter how simple. This is really just killing people for the shit of it. Is it ground breaking for gaming? No. Its not innovative and its not creative. Levels are lacklustre, the art style is fitting but requires polish and the system is slugish. With a recommended settings such as 8GB of RAM and a multitude of others, the game is slow. It assaults the system with specs that are exuberant of what it should really be. Its poor optimization means that the framerate plummets and the game lags behind. My gaming laptop is nothing short of expensive and powerful for what it is but to have an issue running a top-down shooter is absurd.
As I mentioned above, the level design isn’t great. Repetitive corridors, streets and homes with a few explosive barrels indicate what to shoot and general movement through them is hampered when you keep getting stuck on trees or in doorways. Everything looks very copy and paste and the art works makes the game a nightmare to play.The black and white often blends the aiming cursor meaning its almost impossible to see at the best of times. Not including the fact that its general movement speed is awful. Our lead is a combination between She-Hulk and Medusa with long black hair that flails around frantically at walking pace and gets even worse when running faster than Usain Bolt and a voice that grates more than Steve Buscemi’s teeth. Other than that. The guns and general action were quite good but the AI is atrocious. Planned to make it easier to kill? I don’t know but when you have simple civilians wandering around without a care while you murder the rest of the population, you would think running away would be the basic reaction. Nope, they run at you and nudge you along gently in their efforts. Then finally the set pieces. I never realised how poorly constructed American homes were. Everything falls apart on a blocky fashion, as if the walls are only made of plywood from a single round of buckshot.
As a shooter, Hatred could have been a great game. With a few tweaks and a major overhaul of its premise, it may have been far more enjoyable. I agree with the argument for freedom of creation but just because you can do it, doesn’t mean you should. The creators should really take a step back and look at what they’ve done. They have caused a big stir and put themselves on the map for the time being but as an independent group, funding will run dry and its employees may struggle to get work when they’re associated with this project that they all seem to be so proud of.
Overall the game is a bit of a disappointment. I wasn’t expecting the release trailer to show the complete introduction to the game and I was really hoping for something that had an interesting story to coincide with its dark premise and at least give some sort of reasoning or next level philosophy. Instead I was caught up in they hype for a generic shoot-em up that used shock to sell a game that is glitchy, poorly optimized, slow and unnecessary.Because its on release and there has been about 3 updates since I came off yesterday, I can’t attack its optimization solely so the game gets 5/10. Its no Hotline Miami and its certainly not worthy of its fame, much like Kim…
Trailers seem to be dropping like flies recently…
Time for some gaming news. The long awaited Star Wars Battlefront finally got its release date after months of waiting from Star Wars and Battlefront fans alike. Filmed entirely through the Frostbite engine. With games stepping having to ramp up specs to appeal to the number junkies, this game looks to push the boat out with a giant motor on the rear. Lets hope it looks as good as its cut scenes!
With the upcoming movies (Trailer will follow this post shortly) the hype around the scene is mad so lets hope they all get it right!
Coming out this November 20th, don’t miss one of this years biggest games!
Armello Early Access review
This card placing, dice throwing, role-playing board adventure game has been in early access on steam for a while. With its colourful cartoon art style and its so called strategic game-play, it was immediately peaking my interest.
Now, playing board games isn’t something I generally do, unless in the middle of a blackout with the family after the battery on my tablet has died. Let alone playing digital board games on the computer which is also damn useless in a blackout. In fact the last digital game that involved a dice was Mario party 5 back in 2005 on the Gamecube, due to the fact that I generally get very little entertainment from games which are determined from the outcome of a dice roll, and itself involve very little knowledge or skill to win, I was generally surprised on how much time I actually spent with this game.
The context of the game is that the world of Armello is under threat. The Rot is creeping in, corrupting the land, spawning monstrous creatures that terrorise villages while it plagues the King slowly turning him mad. You play as one of the four Anthropomorphic animal heroes on a journey across Armello to take the throne for yourself and your clan and save the kingdom.
Reading it back to myself it does sound like a fairy tale adventure, straight out of a children’s book with its bright and colourful animations. Each card in the game looks amazing, each has a unique animated picture that really bring the game to life, to the extent that I wanted to see every card. Luckily there is a gallery mode to admire every card you play.
Players must travel across a hexagonal tiled game board to reach randomly placed quest tiles, which upon arrival are given 3 choices to a problem for example a abandoned kart in the road do you do option A,B or C. This is the so called “role-playing” portion of the game however, there seems to be no consequence to the choices you make making it fairly irrelevant to the gameplay thus shaping weak role-play. No matter which choice you make, upon completion you gain prestige, a currency to win the game, which is a bit too easy to acquire.
The most satisfying about Armello is the combat which is very much decided by chance with the roll of your dice. It is possible to win the game without fighting a single opponent or other player, you can easily hinder other players adventure using traps and magic which cost gold or magic.
Armello is the first initial project of “League Of Geeks”. The Australian indie game company originally announced Armello to be released as an Ipad exclusive which has still yet to be released, however they later made it available for Windows, Mac and Linux through the Steam client. You can still feel the initial tablet interface through the game play and I would Say the game would be more enjoyable with a touch pad interface.
League Of Geeks did start a Kickstarter campaign to raise a massive $200,000 to increase development to full time and for the extra support to the multiple platforms, which is pretty daring feat to ask for. By being a funder of the game, League of Geeks offered bonus content on release of the game with 4 extra characters known as the “Bandit clan” and access to another 4 which would come available as DLC to non backers, and it worked. To this date they have raised over $300,000 with 6239 backers and more money coming in with the early access on steam.
The game looks promising, with its beautiful animations standing out, however it does come with, in my opinion a few problems. On single player watching the A.I take its turn was painful with only their character model moving a few spaces on the board which gets dull very quickly. The idea of setting traps, which in the game is known as perils is fairly worthless as players can just step out of the way. With each character having its strengths and weakness it both limits the player on what victory they can achieve making the multiple victory options pointless. The A.I. constantly starts fights with NPCs which it gains no merit from defeating, in this case the kings guard. Rot victory impossible! Gaining that much rot before the king dies isn’t possible. You have to be defeated by rot creatures to gain rot points which also immediately ends your turn. You have to lose to a rot creature every turn to have a value higher then the kings which is madness! I understand that the game is still in development with the early access but the rules of the game need a lot of revision. Despite all its initial flaws I actually enjoyed the game. I played it multiple times with different characters to hopefully achieve each victory option (still cant do rot victory). Hopefully upon the full release of the game they will iron out all of these problems.
Overall if you like fantasy, turn based games with beautiful art then this game is for you. With updates around every other week the game is steadily evolving. I look forward to playing the finished product, thus Armello gets my full recommendation.
Online games are something I tend to stay away from. Not just because of an internet connection worse than a poverty stricken 3rd world continent but due to their lack of diversity and story. However, there are a few games that have worked solely on an online experience such as Titanfall which stands as one of the best online experiences I have had in many years and one of my favourite games to play on the Xbox One when I get bored. You also have the Plants Vs Zombies third person shooter that sits firmly as a fun and creative experience that has very little Cod or Battlefield mentality lurking among their community yet both lack a campaign to engage me into the world even more. As for Evolve, if you watched our EGX trip vlog, you may have picked up on my love and excitement for Evolve. As it stands, I got a hands on with the Kraken and whaled on the 4 hunters. Once the Big Alpha appeared, I got another chance to try all of the hunters which you can also see on the Youtube channel.
Evolve works on a 4V1 system online FPS. If players aren’t found, AI’s will fill in the gaps. Now 4V1 in any situation is bad, however, if that 1 is a hulking monster with an insatiable thirst for power and a passion for killing things and using your spine to scratch that spot you can’t quite reach, its a heart pounding experience. From the alpha and beta demos, I experienced a good build, minor glitches at times and a few full on game breaking bugs. Its only now that we find out if Evolve and 2K studios can stand up and create a game that doesn’t have its fans seething with rage.
Given some time to play around everything else, Evolve is remarkably easy to progress through. With very little time and motivation, it didn’t take me long to to plough through character skills with very little progress through the levelling system. Not that the game needs a prestige system and an overdose of levels to gratify playing it for extended periods but its this length that reduces that games life with little potential for prolonged play without paid DLC. Alongside very few game modes, you get little variation to reduce modes becoming thin and rather lacklustre with little potential to move further. Considering my excitement, maybe I expected a little too much from a game that was an online exclusive like Titanfall but Titanfall came out with a lot to offer from the offset with a lot of fresh ideas. Evolve skipped that and dropped in a horde mode, right at release that with improvement, could have stood as a free inclusion to draw players back. Speaking of DLC, its seems to have taken a huge grasp in recent years and the DLC apocalypse within Evolve is just one example of why these guys need to rethink their plans. Sure, make money, that’s cool by me but clasping for money from tiny extras like a weapon skin pack really isn’t on in any situation. Alongside releasing 44 DLC pieces on release, being greeted by a massive day one patch that is bigger than most of the PC games I download and play and finding that the season pass doesn’t give you all of the content leaves a sour taste in the mouths of those who have paid the extra.
Ignoring the blatant money grabbing and the length, Evolve can be extremely fun. As the monster is a preferred character of mine, I was going solo and that often leads to some extremely tense moments that had me shaking from adrenaline pumping through me at a rate of knots when posed against a team that are well choreographed. Its these hairy situations that make Evolve fun. The same can go for for the Hunters but often enough, you play with people who simply want to run off and kill the monster on their own and surprisingly, it is almost always the medic. Given that they are given free reign of the map, they will not partner with anyone and the lack of a medic means those who are actually in the fight are left constantly being battered. As for the support class, they fell very inefficient. Their role doesn’t change the course of a game unless you are trying to run away from the monster. Back to the monster, have to look at the support you get when you start the game. You have to choose how you want to advance from the get-go, go loud and run or stick low and not leave footprints? Its erratic when almost instantly you can be tracked because you’ve drawn or scared the local bird population no matter how you’ve started and its this that means the monsters can often be caught in a matter of minutes giving all the edge to the hunters. If the hunters are sufficient players, you won’t see stage 2. If they split and go solo, you will be looking at an easy win. From here we have to talk about the match making process that comes into play. Is it fair to drop someone in as a monster with no support against a team who are far superior giving an incredibly unbalanced match? No not really. Dropped into lobbies with level 15+ while I’m only 8 was daunting enough adding that I was only a Goliath against a squad of second+ tier hunters ended with me being killed in a matter of 3 minutes flat. Apart from the obvious team balancing issues, the AI is very well programmed. Sometimes they can be a little hard but it has been calmed down since the Big Alpha which means fighting AI’s isn’t impossible. The creatures of the land are unforgiving and generate enough distractions that can be used tactically depending on your situation.
Finally we have the visual aspects of the game. As a next gen game, they are up to standard. I’m not in awe of the work they have done, simply as I haven’t been still long enough to focus on the vegetation of the landscapes. Although there was never a scene that captured me even when I was moving about. In Dragon Age Inquisition, I was caught by the composition and lighting effects within a jail cell while Evolve was more of, “Oh, that looks cool…”. Their character designs are where Evolve stands out. Although the monsters are somewhat generic, the hunters run on irony and stereotypes for certain nationalities that are rather amusing and once decked out, look pretty badass. Although a story mode might enable this guys to flourish, they are funny amoungst themselves.
If you are looking for a bit of fun, something to kill a few hours, Evolve is perfect for that. As a long term commitment, it lacks. Eventually the games multiplayer will become sparse and the newcomers later down the line will find it hard to get a decent start into the world without suffering continuous losses until they level up and gain some perks. Visually it is good, I still have sound issues that make the game sound like a robot, whether that is something to do with latency, I don’t think I’ll ever work it out, but my experience on other online games says otherwise. Pick it up for a little fun, make sure its price is a reasonable £20 or so to get your value for money. All in all, the game is probably a 7/10. I certainly got caught up in all the hype from EGX but the overall outcome was still good and enjoyable except from its large flaws which in some cases, put money ahead of the consumers.
No, I’m not dead, just extremely lazy!
With the flurry of Next-gen releases in their first year, picking my top 5 should be a really difficult task. Although the monumental cock-ups make this list dubiously easy. In no particular order, lets get the list going…
1 – Shadow of Mordor
Shadow of Mordor was one of the games that has slid under the rug in many lists for the overall year and its a rather sad sight when Assassin’s Creed Rogue is consider better. I often find myself questioning he logic of many of the groups to select a game with no innovation on the previous generation console over a new IP with incredible mechanics and gameplay. Shadow of Mordor’s visuals and story occasionally let it down but the creative power struggle system, fun combat, its return too Middle Earth and the vocal talent created something truly spectacular that has great length.
2 – Far Cry 4
Ubisoft’s year has been tainted by bugs, poor gameplay, hype and generally poor creations. Fortunately for them, many of us still bought into the series’ and that’s all they really care about. Although they are likely to pay for that, they have had relative success with Far Cry 4. Unfortunately, I never managed to get around to reviewing much around the October Gamergedon but here is my TLDR version – Incredible visuals, addicting gameplay, fascinating story and characters with the added “I’m not running away from a psychopath in case he gets even angrier” ending that finishes the game in anything up to 15 minutes with gameplay that lets you walk around the room and finally, lets not forget that Troy Baker plays Pagan Min. Who can hate it? PS – Fuck the eagles.
3 – The Wolf Among Us
The Wolf Among Us is another Telltale game based off of the comic book series “Fables”. The story of Bigby Wolf and the sudden murder spree to hit Fabletown is one with bigger twists than a twirl bar, more violence than a Michael Bay movie and an art style which elevates the series to new heights. The wonderful thing about The Wolf Among Us is how engaging it is. The space between episodes was filled with The Walking Dead Season 2 and looking at the Wikia in the vain hope the next episode would appear. Its adventure into fable characters would normally be very Disney or Pixar like but Telltale and Fable’s creator turned the world upside-down to create a dark, atmospheric neon lit world filled with a rising evil and isn’t afraid to get its hands dirty.
4 – Walking Dead Season 2
So, I’ve already mentioned Season 2 and it stands as one of the best game series’ that I have ever played. The Walking Dead game inspired me to watch the TV shows and get into the comics and I’ve never been happier with such a creation. Season 2 follows Clementine’s fight for survival without Lee in her life. The fight for survival by a little girl in a traumatic world is distressing enough but when she feels more like a daughter and your responsibility is to protect her, anything that happens can be disastrous if you get it wrong. Telltale’s knack and style has successfully carried The Walking Dead into 3 seasons and DLC that will stay with me as some of my all time favourites. A must play for any zombie survivalist.
5 – Dragon Age Inquisition
Every Dragon Age fan wet their pants with glee upon the news of another instalment in our beloved series. While 2 is considered the worst and often belittled, some of its characters carry over into Inquisition alongside one or two from Origins that is incredibly gratifying to be reunited with. Bioware has a knack for creating games with vast worlds and territories that bring you into contact with some of the most crazy and loveable characters ever written. As for next-gen visuals, what Dragon Age lacked in texture, it made it up with the lighting. Atmospheric and beautiful, is not it for Bioware, the combat system and gameplay have improved drastically making Dragon Age a deadly competitor in the RPG market.
As a bonus, I feel an honourable mention should be made to another 3 games that I absolutely adore.
Bonus – Titanfall for its incredible reimagining of the FPS genre, Plants VS Zombies for its whacky take on modern shooters with a family friendly game that also appeals to the hardcore gamers and finally, Hearthstone. Not one for Blizzard MMOs and RPGs?, Say no more. Hearthstone blends the World of Warcraft characters into a FREE card game with balance, no pay to win features, a competitive community and all round fun.
How’d I do? Let us know your picks in the comments down below! Also go check out our new writer’s view on this years movie selection. Click here to see his top 5 movies of 2014.
Murdered: Soul Suspect seems like its been heavily under-publicised. The overall advertising campaign is sufficiently weak for a Square Enix production that steps away from the common horror thriller of shooting everything with a pulse. Soul Suspect has opted for a non-combat approach with the need to immerse the player into the world and the story. Our protagonist is Ronan O’Connor; a detective with a rough past whose in search of Salem’s serial killer threat — The Bell Killer. Through an encounter with the Bell Killer, Ronan is thrown from a 4th story window, barely concious after the fall, the killer plants 7 rounds from Ronan’s own sidearm into O’Connor’s chest killing him in a matter of seconds which are the burning lights emanating from his chest. Upon watching his death in his ghost form, Ronan now takes on the mission of finding his killer alongside the other victims of the Bell Killer to head towards the light.
The story is actually very short. I would put it down to the fact that the story appears to happen over a single night and in real-time could be the 6-8 hours I playing the story and maxing out the achievements. Going back through to get some extras I had missed meant I had to go to the 80% mark of story completion and got there in a little over 2 hours considering the fact that clues and information were fresh in my mind. Being so short, many would suspect the story of being weak, limited in character development and basic. Only one of these stands true and to my dismay its the character development. Although we get little eye-dents throughout the gameplay which review Ronan’s life, they are fairly lacking and generic TV tough cop. The loss of his wife was never explained but can only be assumed that it may have had something to do with the Bell Killer and his rough past as a delinquent who served time is a little different but play no role in his progress as a protagonist. Unless you go through and read every little note, you probably can’t connect to him as well as could be hoped and its saddening for a character that drew me into a genre I’m very unlikely to play. In comparison, the story is filled with unexpected turns and a finale that’s exciting and enthralling.
With a track record of gorgeous looking Final Fantasy’s visual expectations for the game are enormous. Disappointingly enough, the cut scene quality was good, but no Final Fantasy and when in game, players look like they are made of rubber rather than flesh and bones. Considering that I play on the next gen Xbox One, quality of visual aspects is what is selling these consoles. However, I digress. The quality of the world is perfect. The creepy atmosphere of Salem’s dark night life coupled with their afterlife is brilliantly portrayed through the pallet of dark hues and ghostly memory imprints of past structures. Glossing over the rubber faced characters and AI’s, visually the movie is great and the set of the world is amazing to look at and occasionally run straight through. Including a soundtrack which immerses you in the land of the dead. Gradually peaking in moments of excitement and dropping its tone sharply when shit is about to hit the fan.
Now the gameplay isn’t simply walking about and finding clues. We all know the notions that the midpoint between life and death that is filled with spirits of not just lost souls but also of the broken and tormented who terrorise those lost. The demons that haunt the world stand as a danger for Ronan and commonly appear though their demonic forms or portals that clasp their victims and drag them to the pits of hell. The only way to defeat these apparitions, you must avoid the portals through possession and rip the corrupted from their form, freeing them of their binds. The game plays almost like a platformer with puzzles to solve and dangers to avoid and is surprisingly enjoyable even if you can’t use a physical weapon to kill. Inspiration looks as if Alan Wake was involved with its unique system for dealing with demons in a really simply and easy method meaning that the overall market for the game is vast. Not just the hardcore gamers. Although, it really appeals to achievement hunters like myself. With incredibly easy achievements based simply on roaming the streets and solving deaths and regular story missions, many of the achievements are simple to get. For the large collections you are more than likely going to need to use the games online interactive map on the Square Enix site as the game lacks this function or the flurry of videos popping up on youtube. With it being so short, rounding off the missed collectibles won’t take long on a speed run. I would highly recommend doing these as the ghost story collectibles reward you with tales that are very grim and chilling to the bone.
Although it misses a map for direction, the interactive map can guide you but doesn’t look very good whatsoever and can be ignored. I cannot confirm the prices on other deals but I managed to get my hands on a limited edition copy for less than the standard package which includes this neat little book which holds clues, story hints, some artwork and a message from the artists. The little addition is well made and is a wonderful extra on top of a wonderful game that I shall be rating an 8/10!
Have you played Murdered: Soul Suspect yet? Let me know what you thought in the comments!