One of the biggest games of the year has dropped. We are back in the Wastelands of Boston. A lone Vault Dweller on the hunt for their son, armed with an arsenal of guns and some rusted power armour. We are a pre-war relic who watched the bombs drop on the US. We fled to the Vault and were lured into cryostat chambers that froze us for over 200 years until one day we wake, in a daze we watch as our wife/husband’s casket is opened and the baby ripped from their hands and a bullet lodged into their skull and then we freeze again. Waking up again, we manage to escape and witness the effects of the experiments created by Vault Tech industries and we stagger out into the open to see what happened to our home. Now, this is as much as a can say without dropping some big spoilers but considering I’ve only logged in about 25 hours of gameplay so far and 5 of those are in the actual quest line, what little I have experienced so far is fascinating and incredibly engaging.
My experience with Fallout is very limited. I’ve watched gameplay footage from the first game and played a few hours in Fallout 3. I enjoyed the experience but I got frustrated when I ended up wandering the wasteland in zones way to big for me. So much so, I got lost and never managed to make it back. Since then, I’ve matured (a little) and have experienced the ever amazing Skyrim and find myself more than competent to progress through this. So I’m not fully versed into the narrative of the world but I know the lore behind the Vaults and the effects its had on the world and the mutated wildlife that has taken control of the environment.
Obviously as a company they would have cut a few corners to make them optimum for next generation consoles and this has been done by utilizing various parts from previous titles such as the animations from Skyrim. Now this isn’t too much of a problem. For something so large scale, I tend to be a lot more lenient but a little variation wouldn’t go a miss. Now here is the big issue that people raised prior to launch and that was the visual quality. Trailers made it look a little cartoonish but dropping in myself, I think its a gorgeous art style for a world ravaged by radiation for 200 years and it is much easier on the resources available. Now this hasn’t stopped the game from loosing frames rapidly when loading areas and in combat situation and that comes down to poor optimization across the consoles which could have been resolved had it been play tested correctly. Otherwise it looks fantastic and the quality is fantastic. Sure, its not Square Enix levels of detail with incredible hair physics but its good enough.
As it stands, I had no idea what to expect from this. With the rate of triple A titles dropping that suck and the bombardment of early access games supported by industry giants that really don’t live up to their own hype and run when shit gets difficult, faith in the industry is a little fractured, just look at the PC port of Arkham Knight. I had prepared myself for the worst. I worried about wandering off into the wasteland and never coming back home armed with nothing more than a kitchen knife, but I was wrong. I love it. I was hooked within the first 20 minutes. The opening sequence, War Never Changes is one of the most striking cinematics I’ve ever seen (Click the link to watch Sip’s playthrough and experience the opening cutscene and some gameplay). Its a gorgeously filmed and animated piece that shows you the events that led up to the “Great War” that created this lawless world as narrated by our lead man. As the cutscene disappears, we are greeted by our narrator and his wife looking in a mirror readying themselves for the day ahead, this is our character customisation and creation. The customisation is a bit of a fiddle but its extensive and deep enough that you could almost create yourself. All the way through the process, both of the characters chat, little bits of information around items you’ve just changed from witty quips to cute interactions that made them feel so human, so real and then you begin your day. Walking to the crib of your new born to say morning,greeting your robot babysitter that does all the dirty jobs around the house and living the daily routine while the news chatters away in the background. We all know the bombs are dropping and shit goes wild, I won’t ruin anything from here for you but its such a touching experience that gives the characters an incredible amount of story in such a short space of time, even if the baby does look like its farther was actually an alien…
How about its core mechanics? The shooter aspect is very clean, weapon variation has been fairly limited and buying weapons is pretty much a definite no no. Modification of the weapons is the best way to increase your chance of survival and they’re giant, from tons of saw blades too new receivers and various other pieces that physically change the aesthetic of the weapons too. Alongside the classic VATS system that now slows time down, means you have to make on the fly choices on where to hit and the estimated damage can significantly drop by the time you accept your desired choices. One of the biggest talking points is the power armour. The Fusion powered heavy armour that gives you a huge level of strength and protection is great fun and getting it from the start of the game allows you to survive the harsh environment a lot more effectively, however, its cumbersome to obtain the Fusion Cores to run the armour as they either cost a fortune or you have to find locations and caches out in the world. I, however, stole a ton because the guides online were actually wrong for my playthrough. If you were playing the Fallout Shelter app that released earlier this year on the reveal of the game, you’ll love this next section. You can have bases. You craft items, make sure your people have beds, food and defences to protect them. Its a cathartic experience that I’ve spent an unhealthy amount of time and effort working on. It doesn’t have much of a purpose yet but its a typical thing that would appear in such an environment. As for the rest of the core mechanics, many are derived from Skyrim. Slight differences in skill management but the typical dialogue tree is very basic and doesn’t allow for a variety of choice dependant on skill.
To sum it up in the briefest ways possible, we are back in Skyrim. They’ve taken something successful and implemented it into one of their other titles and added a load of extra little features. If you enjoyed Skyrim, its a guarantee that you’ll love this. The Music is phenomenal and side quests are really where your time is going to be spent, whether you mean to or not. Its a game that is going to last. Not a 6 hour campaign with so many hours of multiplayer that is a literal repeat, over and over again. Its varied and probably has a good hundred or so hours crammed in that are immersing and engaging. Its taken pieces from other titles, albeit bearable, there is no variation between them and that really knocks it out of you and characters have no facial expressions with very little mouth synchronisation in conversation which is fairly poor for new titles. Considering that is is highly addictive and I’m shooting through this, just so I can get back to playing it is testament enough to how enjoyable it is (I’ve hardly been on ARK too!). At £40, its value for money. Its not often that you get hundreds of hours playtime with very little bugs and glitches. There are a few glitches, one has surfaced in the last few days that can crash the game completely across all consoles and I’ve witnessed mutated bears moonwalking up trees but for the current gaming era, its got most of its shit together and thoroughly deserves..
PS – Deathclaws be scary
Well, here it is guys. The brand new instalment of the Assassins Creed series has finally arrived, titled Syndicate. Based in London during the Industrial Revolution, we follow our new Assassin, Jacob. Funnily enough, the combat has taken a very personal approach. Its much closer and features a lot of the weaponry used in that period, such as the hidden blades and brass knuckles in giant gang fights! Everything seems very direct, gory and fast paced but its character is what has drawn me in. Every game based in London loves picking up on Jack the Ripper, what will stop these? Could Jacob be Jack? Could those he murdered be spies for the Templars? I’m officially calling it. Jack the Ripper is our Jacob.
Hopefully we will see a return to Assassins Creed that is truly worthy of the next gen consoles that we all deserve!
Soon we will have an official trailer to show everyone who missed out on the live showing so stick around for more information!
Assassins Creed Syndicate will be dropping on the 23rd October for Xbox One, Playstation 4 and PC.
The Batman Arkham series is one of my personal favourites and one of the best ventures for the DC universe to date. With Troy Baker also in the mix, what is there not to love?
A unique combat system which sees you flinging yourself across the room at 30 thugs singlehandidly beating the live crap out of them with a grasious flow or the sneaky strap the bastards up by their testies to a ledge approach are just some ways the game is so fond in my memory. Its now that we can finally return to the DC world and do it all over again but this time we have Nightwing, Robin and Catwoman!
Bring it on!
Arkham Knight drops the 23rd of June this year
Its been over a year since the release of the biggest game in recent history. With promises of online heists, many of its devoted fan base waited through the delays and poor community feedback. Finally, it arrived. Yet, was it worth it?
As it stands, I’ve only had time to play the first two heists, Fleeca Bank and The Prison Job.
As soon as I got into a lobby I received the call from Lester. After a little back and forth, I was finally able to participate in the first job. In the same format as the single player campaign, the job is dividing into sections and makes you clear off the entire checklist before doing said job. Each time you have to go through a process of hosting a lobby and inviting people into the game, this is where I experienced many a problem. First of all, you have the rabble of GTA who will not wait for people to join the lobby, secondly you have the extreme pressure on the servers causing certain functions to dissipate and finally close the lobby. As a format, the process of joining is not easy. Its in fact a nuisance. In the second job when one person joined, it would kick another member out meaning you’d have a conga line of players incoming and out going because they were clashing.
Gameplay wise, it’s no difference to the game. AI’s are just as dull and fairly easy to whittle through, unless you pull the short straw and get stuck with a dullard (this is often). Restarts are punished and the overall outcome is far less which has a sense of reality which is also effected by the quality of vehicles you bring to them. For a host, you drop a lump sum of money up front. The Prison Job is the first mission that you have to do this for. For a whopping 40k you can go ahead and start robbing people. Considering the payout from the last mission was significant, espicially as the host, you can finally earn a decent amount of money without spending hours grinding ‘Rooftop Rumble’ and races. Now you can just grind heists!
Its a great change to the economy of GTA and nice to have something that actively rewards you rather than being pressured into buying virtual currency. Fortunately, I’m skint and have plenty of time on my hands to grind away but this really makes it easy for any player to enjoy the game again, Unless you’re a PC fan… Perhaps in a few months we’ll hear about a new GTA coming out next year as they may have finally milked the GTAV cow dry.
With a European console delay, Dying Light was just outside of my grasp. The excitable child within me wanted it now, only to have it snatched away like candy by Warner Bros. distribution! Was it worth the wait? Sure it was. As a giant wet blanket when it comes to the reality of Zombies, my love of all zombie is rather ridiculous. Dead Island’s humble beginnings was one of trepidation for myself, a deep longing to experience but the bladder of an incontinent old lady made it all the harder to pick up the game and play. So, I strapped myself down, inserted a catheter and got down to business. Its combat system was fun alongside a creative array of weapons and a horrifying landscape made it a huge favourite of mine. Why am I talking so fondly of Dead Island? Well, its by the very same creators of Dying Light. This time however, Techland have taken a somewhat different approach.
Dropped in by the GRE (Some world health organization), you are tasked with apprehending stolen documents and to also kill a certain target. Its a particularly muddled affair which never ceases to drag on. Rescued upon landing by survivors, you are treated for a bite wound and given the chance to earn your keep as a runner. With a conflict of interest, our lead man, Crane, is left with tough decisions between the few or the many. Crane is a one man army. A one man army against a legitimate army of thugs and zombies. Sure, its a fairly simple plot convoluted by the aspect of political bureaucracy and a villain with a mouth looser than that blonde bimbo in every high school movie ever, but the physical aspects of the story that would lead you closer to the enemy were actually very good and exciting. The quests in between that disguised themselves as story were mere side-missions for characters that were a dull as doorknobs. As for the rest of the crew, don’t expect to get chummy with anyone. One such character, who happens to be the first you meet, is one of the biggest douchebags in the history of douchebaggery. With a voice that grinds worse than when you just miss that gear change, you often wish you could just nudge him off the roof.
With Dead Island, combat was great. Dying light?, not so much. In fact it felt more of a chore in some cases. In some scenes, its demonstrated that the zombies can be killed by simply snapping their necks, by this logic, combat should be quick flowing and realistic. This is not the case. Any day of the week, being hit with a military combat shovel, blade first, would leave an assailant with a significant hole in their head, thus rendering the dead. Dying Light, not so much. Be prepared to whale on someone a good 10 times before the show any sign of dying…again. This issue is also inflated when in combat with AI survivors who can block throwing knives and block an axe with a kitchen knife. Perhaps this extreme increase in combat strength is due to the games most prominent feature. Parkour is great fun, when it works. Otherwise, prepare to fall obnoxious amounts of time. Traversing the world is fun, no doubt and its a great way to experience the game and effectively render combat useless meaning your interaction with the zombies can be limited, until it gets dark. If you have balls of steel and the brains of a nutjob, you can run about at night being chased by Satan and his posse of ugly volatiles. You will find yourself facing this guys when the story dictates, unless, like myself, you are extremely unlucky and it turns from 1PM to 11PM upon opening a door after a mission. If you like heart attacks, skid marks and night terrors, this experience is for you. As for me, I’ll stay hidden behind this desk until its light again as I’m not going to be chased by 20 of the glowing bastards. With the added benefit of extra XP for taking this risk, you can get extra abilities which you may never use, but y’know, you may need it for that one thing that you’re refusing to do anyway. So gameplay wise, the game is solid. Difficult and often punishing which also can be put down to the awful control scheme (who the fuck puts right bumper as jump!?)…
Next-gen consoles are increasingly being sold based on graphical capabilities, you would expect a diverse range of textures, environments and character models. Now, this is where Dying Light sinks for me. Obviously, with a whole island plagued by zombies, you cannot expect millions of different character models, however, when most of the inhabitants of The Tower looking exactly the same, it shows little effort, especially when you are surrounded by 5 zombies exactly the same. Even the species of zombies lack any notable differences amongst themselves. Many parkour areas were a simple copy & paste job with no additions or removals which made traversing the world without tabbing to the larger map a real issue for those who are in a pinch. Apart from the copy and paste marathon, the world looked nice. The vegetation often looked flat but when you’re spending most of your time across the rooftops, that is a mere formality. Alongside a few little visual bugs, it could have been drastically worse
Solid gameplay, awful controls, a lack of diversity with a surprisingly decent story isn’t the recipe to world domination but Dying Light is extremely fun nightmare fuel. Its also a game that you can simply drop into without issue as the story is very simple and explains why I spent more time avoiding it than physically playing it. 8/10 – would shit my pants again.
Everyone and their aunt has heard of Call of Duty, more specifically the acronym MW2, fondly remembered by many, myself included (I cut my teeth on it when I first got an Xbox 360). Since then, the community has become worn and tired of iterations that decided to destroy something that was almost perfect. So much so that one man has taken it upon himself to petition the devs for a next-gen recreation. Upon signing, the petition was at 300 signatures in about 20 minutes after The Lad Bible were asked to share the post, the petition has reached a whopping 6000.
With popular games moving towards next-gen re-releases, the opportunity to milk the cow even more is a no brainer for a company that is well known for squeezing the audience as much as possible.
If you would like to show your support, click HERE.
Source – The Lad Bible
Online games are something I tend to stay away from. Not just because of an internet connection worse than a poverty stricken 3rd world continent but due to their lack of diversity and story. However, there are a few games that have worked solely on an online experience such as Titanfall which stands as one of the best online experiences I have had in many years and one of my favourite games to play on the Xbox One when I get bored. You also have the Plants Vs Zombies third person shooter that sits firmly as a fun and creative experience that has very little Cod or Battlefield mentality lurking among their community yet both lack a campaign to engage me into the world even more. As for Evolve, if you watched our EGX trip vlog, you may have picked up on my love and excitement for Evolve. As it stands, I got a hands on with the Kraken and whaled on the 4 hunters. Once the Big Alpha appeared, I got another chance to try all of the hunters which you can also see on the Youtube channel.
Evolve works on a 4V1 system online FPS. If players aren’t found, AI’s will fill in the gaps. Now 4V1 in any situation is bad, however, if that 1 is a hulking monster with an insatiable thirst for power and a passion for killing things and using your spine to scratch that spot you can’t quite reach, its a heart pounding experience. From the alpha and beta demos, I experienced a good build, minor glitches at times and a few full on game breaking bugs. Its only now that we find out if Evolve and 2K studios can stand up and create a game that doesn’t have its fans seething with rage.
Given some time to play around everything else, Evolve is remarkably easy to progress through. With very little time and motivation, it didn’t take me long to to plough through character skills with very little progress through the levelling system. Not that the game needs a prestige system and an overdose of levels to gratify playing it for extended periods but its this length that reduces that games life with little potential for prolonged play without paid DLC. Alongside very few game modes, you get little variation to reduce modes becoming thin and rather lacklustre with little potential to move further. Considering my excitement, maybe I expected a little too much from a game that was an online exclusive like Titanfall but Titanfall came out with a lot to offer from the offset with a lot of fresh ideas. Evolve skipped that and dropped in a horde mode, right at release that with improvement, could have stood as a free inclusion to draw players back. Speaking of DLC, its seems to have taken a huge grasp in recent years and the DLC apocalypse within Evolve is just one example of why these guys need to rethink their plans. Sure, make money, that’s cool by me but clasping for money from tiny extras like a weapon skin pack really isn’t on in any situation. Alongside releasing 44 DLC pieces on release, being greeted by a massive day one patch that is bigger than most of the PC games I download and play and finding that the season pass doesn’t give you all of the content leaves a sour taste in the mouths of those who have paid the extra.
Ignoring the blatant money grabbing and the length, Evolve can be extremely fun. As the monster is a preferred character of mine, I was going solo and that often leads to some extremely tense moments that had me shaking from adrenaline pumping through me at a rate of knots when posed against a team that are well choreographed. Its these hairy situations that make Evolve fun. The same can go for for the Hunters but often enough, you play with people who simply want to run off and kill the monster on their own and surprisingly, it is almost always the medic. Given that they are given free reign of the map, they will not partner with anyone and the lack of a medic means those who are actually in the fight are left constantly being battered. As for the support class, they fell very inefficient. Their role doesn’t change the course of a game unless you are trying to run away from the monster. Back to the monster, have to look at the support you get when you start the game. You have to choose how you want to advance from the get-go, go loud and run or stick low and not leave footprints? Its erratic when almost instantly you can be tracked because you’ve drawn or scared the local bird population no matter how you’ve started and its this that means the monsters can often be caught in a matter of minutes giving all the edge to the hunters. If the hunters are sufficient players, you won’t see stage 2. If they split and go solo, you will be looking at an easy win. From here we have to talk about the match making process that comes into play. Is it fair to drop someone in as a monster with no support against a team who are far superior giving an incredibly unbalanced match? No not really. Dropped into lobbies with level 15+ while I’m only 8 was daunting enough adding that I was only a Goliath against a squad of second+ tier hunters ended with me being killed in a matter of 3 minutes flat. Apart from the obvious team balancing issues, the AI is very well programmed. Sometimes they can be a little hard but it has been calmed down since the Big Alpha which means fighting AI’s isn’t impossible. The creatures of the land are unforgiving and generate enough distractions that can be used tactically depending on your situation.
Finally we have the visual aspects of the game. As a next gen game, they are up to standard. I’m not in awe of the work they have done, simply as I haven’t been still long enough to focus on the vegetation of the landscapes. Although there was never a scene that captured me even when I was moving about. In Dragon Age Inquisition, I was caught by the composition and lighting effects within a jail cell while Evolve was more of, “Oh, that looks cool…”. Their character designs are where Evolve stands out. Although the monsters are somewhat generic, the hunters run on irony and stereotypes for certain nationalities that are rather amusing and once decked out, look pretty badass. Although a story mode might enable this guys to flourish, they are funny amoungst themselves.
If you are looking for a bit of fun, something to kill a few hours, Evolve is perfect for that. As a long term commitment, it lacks. Eventually the games multiplayer will become sparse and the newcomers later down the line will find it hard to get a decent start into the world without suffering continuous losses until they level up and gain some perks. Visually it is good, I still have sound issues that make the game sound like a robot, whether that is something to do with latency, I don’t think I’ll ever work it out, but my experience on other online games says otherwise. Pick it up for a little fun, make sure its price is a reasonable £20 or so to get your value for money. All in all, the game is probably a 7/10. I certainly got caught up in all the hype from EGX but the overall outcome was still good and enjoyable except from its large flaws which in some cases, put money ahead of the consumers.
No, I’m not dead, just extremely lazy!
With the flurry of Next-gen releases in their first year, picking my top 5 should be a really difficult task. Although the monumental cock-ups make this list dubiously easy. In no particular order, lets get the list going…
1 – Shadow of Mordor
Shadow of Mordor was one of the games that has slid under the rug in many lists for the overall year and its a rather sad sight when Assassin’s Creed Rogue is consider better. I often find myself questioning he logic of many of the groups to select a game with no innovation on the previous generation console over a new IP with incredible mechanics and gameplay. Shadow of Mordor’s visuals and story occasionally let it down but the creative power struggle system, fun combat, its return too Middle Earth and the vocal talent created something truly spectacular that has great length.
2 – Far Cry 4
Ubisoft’s year has been tainted by bugs, poor gameplay, hype and generally poor creations. Fortunately for them, many of us still bought into the series’ and that’s all they really care about. Although they are likely to pay for that, they have had relative success with Far Cry 4. Unfortunately, I never managed to get around to reviewing much around the October Gamergedon but here is my TLDR version – Incredible visuals, addicting gameplay, fascinating story and characters with the added “I’m not running away from a psychopath in case he gets even angrier” ending that finishes the game in anything up to 15 minutes with gameplay that lets you walk around the room and finally, lets not forget that Troy Baker plays Pagan Min. Who can hate it? PS – Fuck the eagles.
3 – The Wolf Among Us
The Wolf Among Us is another Telltale game based off of the comic book series “Fables”. The story of Bigby Wolf and the sudden murder spree to hit Fabletown is one with bigger twists than a twirl bar, more violence than a Michael Bay movie and an art style which elevates the series to new heights. The wonderful thing about The Wolf Among Us is how engaging it is. The space between episodes was filled with The Walking Dead Season 2 and looking at the Wikia in the vain hope the next episode would appear. Its adventure into fable characters would normally be very Disney or Pixar like but Telltale and Fable’s creator turned the world upside-down to create a dark, atmospheric neon lit world filled with a rising evil and isn’t afraid to get its hands dirty.
4 – Walking Dead Season 2
So, I’ve already mentioned Season 2 and it stands as one of the best game series’ that I have ever played. The Walking Dead game inspired me to watch the TV shows and get into the comics and I’ve never been happier with such a creation. Season 2 follows Clementine’s fight for survival without Lee in her life. The fight for survival by a little girl in a traumatic world is distressing enough but when she feels more like a daughter and your responsibility is to protect her, anything that happens can be disastrous if you get it wrong. Telltale’s knack and style has successfully carried The Walking Dead into 3 seasons and DLC that will stay with me as some of my all time favourites. A must play for any zombie survivalist.
5 – Dragon Age Inquisition
Every Dragon Age fan wet their pants with glee upon the news of another instalment in our beloved series. While 2 is considered the worst and often belittled, some of its characters carry over into Inquisition alongside one or two from Origins that is incredibly gratifying to be reunited with. Bioware has a knack for creating games with vast worlds and territories that bring you into contact with some of the most crazy and loveable characters ever written. As for next-gen visuals, what Dragon Age lacked in texture, it made it up with the lighting. Atmospheric and beautiful, is not it for Bioware, the combat system and gameplay have improved drastically making Dragon Age a deadly competitor in the RPG market.
As a bonus, I feel an honourable mention should be made to another 3 games that I absolutely adore.
Bonus – Titanfall for its incredible reimagining of the FPS genre, Plants VS Zombies for its whacky take on modern shooters with a family friendly game that also appeals to the hardcore gamers and finally, Hearthstone. Not one for Blizzard MMOs and RPGs?, Say no more. Hearthstone blends the World of Warcraft characters into a FREE card game with balance, no pay to win features, a competitive community and all round fun.
How’d I do? Let us know your picks in the comments down below! Also go check out our new writer’s view on this years movie selection. Click here to see his top 5 movies of 2014.
I’m rather disappointed by this new Borderlands. I was hooked from the day they released info on the playable characters and that Claptrap was actually one of them. Being my favourite character and all, I was excited to get my hands on it at this years EGX, only to feel that the game wasn’t as smooth as I hoped. “Perhaps that’s because I’m playing on a PC that has a really low sensitivity setting” I thought to myself. Alas, I was wrong. The game has an awesome premise. Jump back to the beginning with the introduction of Jack before he became Handsome Jack – The Hyperion boss.
My problems stem more from that actual gameplay and its lack of change. If something works, don’t fix it seems to be what was going through their minds on creating this. The game has had many issues with it through the years and nothing has been done to really address these issues. One of this issues are the image and texture rendering. I run the most recent Xbox 360 and hasn’t incurred any damage to give it reason to run slowly or have any issues but it was having huge problems loading in textures and left some areas resembling smeared feces. It was always something that bugged me with the previous games. Although they are quite old now and software was different, I just let it slide but when you have the huge increase of technology in consoles in preparation for the next gen releases, things like this shouldn’t be happening more often that you find a hooker in the red light district. The style of the game is great and with them working with Telltale games to create an episodical based game is something that could really flourish but the here and now is rather disparaging. Its not just wandering about the map and loading in areas poorly, its also mid combat where the game cannot cope and begins to grind and drop frames rapidly, albeit momentarily, it is another common occurrence that severely hampers the flow of the action.
Now combat also had its fair share of problems. The slowness of movement does little to help with my play style and comfort but my main angst is with the balancing. Playing as Claptrap, a robot, you would think rigid aim with weapons would be something rather standard but aiming down the sights of a rifle will only aid you if you wish to hit anything a mile away from your target in an attempt to scare them off. As a character, he has always been funny and I will always choose him over anyone else, yet he seems extremely underpowered. Combined with his Vault Hunter.EXE power and skill tree it can all do more to screw you over rather than the ones you should be killing. From Claptrap to general enemies, you won’t find anyone actually level with you for a fair fight. If the enemy is equal to below your level, you waste them faster than Charlie Sheen with some 7gram rocks and if the enemy is higher than you, run. Run like the wind. If you can’t get into cover quick enough, get riddled by every single round they fire. Their aim is impeccable and enough to kill in seconds. The balance for everything is grossly disproportionate. Some bosses where hard as nails while the very last boss only took a pistol and a repetitive action to kill.
So, terrible balance, the accuracy of a blind man firing a 50.Cal and a piss poor skill tree that hinders more than benefits. What do we really have left? squat. Sure the story was quite good and a nice insight into who Jack was prior to going crazier and the process that unfolds but it does become a real pain in the ass when you feel you’ve reached an end only to be slapped with another thing that requires you to run back and forth for another hour just so you are at a level equal to the quest. Its not something that has sat very well with me. I enjoyed the first 2 but I’m seeing nothing exciting, innovative or game changing in a series that was growing in popularity so well. I’m thoroughly disappointed. With huge potential, came great disappointment. At the price of £30, its not too bad but I suggest, no, I implore you to get it when it drops into the 15-20 range to tide you over between releases that are going to be far better. 6/10.
EDIT: The trailer has now been removed.
In the last week news of a foreign retailer releasing a pre-order for a previous generation Assassin’s Creed titled “Rogue” – previously under the codename Comet – has gone viral amongst the gaming community.
Riding on the hype of this news, an apparent still leaked (and trailer) from the upcoming trailer has surfaced on the web. Documenting the release for November 11th which follows Unity’s release on October 27th. Demonstrated by the image sources say that we are keeping to the style that made Black Flag such a success. This being a new assassin, a big ass boat and a vast map to play with presumed to be the Arctic. I can’t deny, no confirm the validity of these claims so we simply will have to hold on to see.
What are you hoping for from codename Comet/Rogue and do you feel its too much for one year? Leave your comments down below!